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About Me

I am a highly creative and passionate 3D character and texture artist equipped with more than 5 years’ experience in creating high-quality 3D characters from start to finish. This process can include researching design concepts, creating conceptual art, drawing storyboards, and touching up animations, as well as rendering, texturing, lighting, and shading graphics.

My level of dedication to my craft has made me adept at to work long hours, nights, and weekends to ensure the delivery of the highest quality possible. I am considered an expert at UV unwrapping and topology on muscle structure, facial expression, and rigging limitations. I am a quick and agile learner who is able to discover and command new tools and workflows with ease.